The Mass Effect series is all about making big decisions with far-reaching consequences. What really stands out is that some of the things you will need to determine can impact not merely the rest of the game you lot are playing only the next game in the series likewise.

At the end of the Mass Effect 2 campaign, players will demand to decide if they want to destroy or keep the Collector Base. This comes after a hard-fought mission where information technology is possible to lose crew members. These choices often follow the unproblematic Paragon or Renegade path, and while this does it slightly flips the script.

The Renegade option is normally the destructive and aggressive option, with the Paragon option being a flake more frontwards-thinking and pragmatic. When information technology comes to the Collector Base, however, destroying it is actually the Paragon road and volition internet players some Paragon points. Likewise, keeping the base volition get you Renegade points.

Destroying or keeping the base likewise impacts Mass Consequence 3, specifically sure dialogue between various crew members and characters within the game. It will also impact the War Assets that yous can go far the third game in the series.

  • Keeping the base – Renegade points – Reaper Brain
  • Destroying the base of operations – Paragon points – Reaper Heart

Both of the War Assets are pretty similar, with merely a 10 betoken difference between their Armed forces Strength. As such, the best decision to brand is the one that falls most in line with your moral path through the game, be it Renegade or Paragon.