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How To Get Timeweave Armor Dauntless

In the world of Dauntless exist different armor and weapons with exotic level. These items are complicated to get, but worth the attempt. Each i has an consequence, with which y'all volition improve in the fight against a behemoth. In addition, they add beautiful and different designs to the traditional ones, with unique furnishings and great ability with sure elements in Brave.

How wo get exotics? You get-go need a blueprint so get in using materials that the monsters release. There is a quest for each exotic, currently there are six in the game and all comes from three specifics Behemoths.

Blueprints: shrowd exotics volition drib the Tragic Echo Helmet and the Hunger Sword. Rezakiri will drop Prismatic Grace and the God Hand. Firebrand Charog volition driblet the Molten Edict and the Skullforge.

Next we will run across how you can become each exotic and statistics for each item.

The Hunger Weapon

Details Power Level Crafting

The Hunger Exotic Weapon

  • Weapon Type: Sword
  • Elemental Power: +80 Umbral
  • Ability Min: 100
  • Power Max: 550
  • Cell Slots: Power Prison cell and Utility Cell
  • Event: Activate to enter Feast, taking damage over time only gaining significant lifesteal, attack speed, and creating aetheric waves with each assault that deal area damage.

It is crafted from Shrowd reagents. The blueprint for information technology is obtained on Heroic and Heroic+ Patrols and Pursuits. They thespian will demand a lot of parts from the shrowd mainly the tail and the beak as well as another exotic drops that you'll get from various Behemoths from doing rapid breaks, enraged breaks, etc. What the Hunger does is offer a unlike play style and a new toolset in the brand-new feast mode.

  • Base: 100 power
  • Level +i: 140 power
  • Level +2: 180 power
  • Level +three: 220 ability
  • Level +4: 260 ability
  • Level +5: 300 power
  • Level +half-dozen: 340 ability
  • Level +seven: 380 power
  • Level +8: 420 ability
  • Level +ix: 460 power
  • Level +10: 500 power
  • Level +eleven: 510 ability
  • Level +12: 520 power
  • Level +13: 530 power
  • Level +14: 540 ability
  • Level +15: 550 power
  • Base: Rams (x150), Shrowd Feather (x3), Twisted Shadowspur (x4), Elemental Furyplate (x6), Elemental Tailgem (x3)"
  • Level +1: Rams (x40), Tedious Arcstone (x6)
  • Level +two: Rams (x60), Tiresome Arcstone (x8)
  • Level +iii: Rams (x100), Tedious Arcstone (x9)
  • Level +iv: Rams (x140), Dull Arcstone (x10)
  • Level +five: Rams (x160), Dull Arcstone (x11)
  • Level +vi: Rams (x220), Dull Arcstone (x13), Corrupted Voidfeather (x4), Darkbeak Fragment (x2), Neutral Clawgem (x6), Neutral Furytooth (x3)
  • Level +vii: Rams (x240), Slow Arcstone (x14)
  • Level +eight: Rams (x290), Dull Arcstone (x15), Shining Arcstone (x25)
  • Level +nine: Rams (x350), Boring Arcstone (x18), Shining Arcstone (x50)
  • Level +10: Rams (x400), Irksome Arcstone (x23), Shining Arcstone (x75), Nightmare Shard (x2), Shrowd Plumage (x8), Darkbeak Fragment (x3), Dark Tailfeather (x3), Aetheric Claw (x6), Elemental Skullgem (x3)
  • Level +11: Rams (x600), Peerless Arcstone (x20)
  • Level +12: Rams (x600), Peerless Arcstone (x25)
  • Level +13: Rams (x600), Peerless Arcstone (x30)
  • Level +xiv: Rams (x600), Peerless Arcstone (x35)
  • Level +15: Rams (x600), Peerless Arcstone (x40)

Molten Edict Weapon

Details Power Level Crafting

Molten Edict Weapon

  • Weapon Type: Hammer
  • Elemental Power: +80 Blaze
  • Power Min: 100
  • Power Max: 550
  • Cell Slots: Power Cell and Defense force Cell
  • Effect: Replaces all hammer blasts with unique fireball abilities that bargain bonfire damage.

It is crafted from Firebrand Charrogg reagentdue south. The design for information technology is obtained on Heroic and Heroic+ Patrols and Pursuits. What makes the Molten Edict actually special is that it replaces all hammer blasts with unique fireball abilities that deal blaze damage.

  • Base: 100 power
  • Level +i: 140 power
  • Level +two: 180 ability
  • Level +3: 220 power
  • Level +4: 260 power
  • Level +5: 300 power
  • Level +6: 340 power
  • Level +7: 380 power
  • Level +8: 420 power
  • Level +nine: 460 power
  • Level +ten: 500 power
  • Level +11: 510 power
  • Level +12: 520 ability
  • Level +13: 530 power
  • Level +14: 540 power
  • Level +xv: 550 ability
  • Base: Rams (x150), Charrogg Scale (x3), Scorched Rockhide (x4), Elemental Furyplate (x6), Elemental Tailgem (x3)
  • Level +i: Blaze Orb (x7)
  • Level +2: Blaze Orb (x7)
  • Level +3: Blaze Orb (x8)
  • Level +4: Blaze Orb (x8)
  • Level +5: Blaze Orb (x9)
  • Level +6: Dull Arcstone (x12), Smoldering Firebrand (x4), Smoldering Horn (x2), Neutral Furytooth (x6), Neutral Clawgem (x3), Blaze Orb (x9)
  • Level +7: Dull Arcstone (x15), Blaze Orb (x10)
  • Level +8: Dull Arcstone (x18), Shining Arcstone (x20), Blaze Orb (x10)
  • Level +9: Tiresome Arcstone (x21), Shining Arcstone (x40), Bonfire Orb (x11)
  • Level +x: Dull Arcstone (x24), Shining Arcstone (x60), Lumbering Flamesoul Shard (x2), Charrogg Scale (x8), Smoldering Horn (x3), Smoldering Tailspike (x3), Aetheric Claw (x6), Elemental Skullgem (x3), Blaze Orb (x11)
  • Level +11: Peerless Arcstone (x20)
  • Level +12: Peerless Arcstone (x25)
  • Level +13: Peerless Arcstone (x30)
  • Level +14: Peerless Arcstone (x35)
  • Level +15: Peerless Arcstone (x40)

The Godhand Weapon

Details Power Level Crafting

The Godhand weapon

  • Weapon Type: War Pike
  • Elemental Power: +lxxx Radiant
  • Power Min: 100
  • Power Max: 550
  • Prison cell Slots: Technique Prison cell and Mobility Cell
  • Effect: Channel a beam that deals increasing damage, up to 200%, the longer it is channeled.

The God Hand is an exotic State of war Pike and y'all can get it past doing heroic but humans patrols or hunts. It is crafted from Rezakiri reagents. The blueprint for it is obtained on Heroic and Heroic+ Patrols and Pursuits.

  • Base: 100 ability
  • Level +1: 140 power
  • Level +2: 180 power
  • Level +3: 220 ability
  • Level +four: 260 ability
  • Level +5: 300 power
  • Level +half-dozen: 340 ability
  • Level +7: 380 power
  • Level +8: 420 power
  • Level +9: 460 power
  • Level +10: 500 ability
  • Level +11: 510 power
  • Level +12: 520 power
  • Level +13: 530 power
  • Level +14: 540 ability
  • Level +fifteen: 550 ability
  • Base: Rams (x150), Rezakiri Chitin (x3), Radiant Aethergem (x1), Cracked Biocrystal (x1), Neutral Furyplate (x6), Neutral Skullgem (x3)
  • Level +i: Rams (x40), Dull Arcstone (x6)
  • Level +2: Rams (x60), Dull Arcstone (x8)
  • Level +three: Rams (x100), Dull Arcstone (x9)
  • Level +4: Rams (x140), Dull Arcstone (x10)
  • Level +5: Rams (x160), Tiresome Arcstone (x11)
  • Level +vi: Rams (x220), Dull Arcstone (x13), Luminescent Chitin (x4), Exoskeletal Plate (x2), Elemental Furytail (x6), Elemental Tailgem (x3)
  • Level +7: Rams (x240), Boring Arcstone (x14)
  • Level +8: Rams (x290), Dull Arcstone (x15), Shining Arcstone (x35)
  • Level +ix: Rams (x350), Ho-hum Arcstone (x18), Shining Arcstone (x40)
  • Level +10: Rams (x400), Dull Arcstone (x23), Shining Arcstone (x50), Cataclysm Shard (x2), Lustrous Tailplate (x3), Elemental Furyplate (x6), Neutral Tailgem (x3)
  • Level +11: Rams (x600), Peerless Arcstone (x20)
  • Level +12: Rams (x600), Peerless Arcstone (x25)
  • Level +thirteen: Rams (x600), Peerless Arcstone (x30)
  • Level +14: Rams (x600), Peerless Arcstone (x35)
  • Level +15: Rams (x600), Peerless Arcstone (x40)

Tragic Echo Armour

Details Resistance Level Crafting

Tragic Echo Armour

  • Armour Blazon: Head
  • Forcefulness: +25 Umbral
  • Weakness: -25 Radiant
  • Resistance Min: 25
  • Resistance max: 137.5
  • Jail cell Slots: Power Cell
  • Outcome: Upon your start death, become a shadow clone that deals 100% increased impairment for 15 seconds.

This exotic is a helm themed that can you get from Shrowd reagents. The blueprint for it is obtained on Heroic and Heroic+ Patrols and Pursuits. The main effect is given when a player with the Tragic Repeat Equipped is downed in combat (only in the first death) and for about 15 seconds the player will be resurrected in a zombie like state and granted a vitrify that triples the damage output.

  • Base: 25 resistance
  • Level +i: 35 resistance
  • Level +2: 45 resistance
  • Level +3: 55 resistance
  • Level +4: 65 resistance
  • Level +5: 75 resistance
  • Level +6: 85 resistance
  • Level +7: 95 resistance
  • Level +8: 105 resistance
  • Level +ix: 115 resistance
  • Level +10: 125 resistance
  • Level +xi: 127.5 resistance
  • Level +12: 130 resistance
  • Level +13: 132.5 resistance
  • Level +14: 135 resistance
  • Level +xv: 137.five resistance
  • Base of operations: Rams (x75), Shrowd Feather (x2), Darkbeak Fragment (x1), Neutral Clawgem (x6), Neutral Furytail (x2)
  • Level +1: Rams (x20), Dull Arcstone (x3)
  • Level +two: Rams (x30), Irksome Arcstone (x4)
  • Level +3: Rams (x50), Dull Arcstone (x4)
  • Level +iv: Rams (x70), Dull Arcstone (x5)
  • Level +5: Rams (x80), Dull Arcstone (x5)
  • Level +6: Rams (x110), Wearisome Arcstone (x6), Corrupted Voidfeather (x2), Aetheric Claw (x6), Aetheric Crownplate (x3)
  • Level +vii: Rams (x120), Dull Arcstone (x7)
  • Level +8: Rams (x145), Tedious Arcstone (x8), Shining Arcstone (x17)
  • Level +nine: Rams (x175), Dull Arcstone (x9), Shining Arcstone (x20)
  • Level +10: Rams (x200), Deadening Arcstone (x12), Shining Arcstone (x25), Nightmare Shard (x1), Shrowd Plume (x4), Neutral Furyplate (x6), Neutral Tailgem (x3)
  • Level +xi: (no info)
  • Level +12: (no info)
  • Level +13: (no info)
  • Level +14: (no info)
  • Level +15: (no info)

The Skullforge Armour

Details Resistance Level Crafting

The Skullforge armour

  • Armour Type: Head
  • Force: +25 Bonfire
  • Weakness: -25 Frost
  • Resistance Min: 25
  • Resistance max: 137.5
  • Cell Slots: Defence Cell
  • Effect: 1.v% of all harm dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly later on 5 seconds non dealing damage.

Information technology is crafted from Charrogg reagents and the blueprint for create this armour exotic, is obtained on Heroic and Heroic+ Patrols and Pursuits.

Its an awesome exotic that blazes fire and it has a unique effect that stacks actress layer of stamina on top of your stamina bar. The resistance you get is based on the damage you do to the behemoth.

  • Base: 25 resistance
  • Level +1: 35 resistance
  • Level +ii: 45 resistance
  • Level +three: 55 resistance
  • Level +four: 65 resistance
  • Level +v: 75 resistance
  • Level +half dozen: 85 resistance
  • Level +vii: 95 resistance
  • Level +8: 105 resistance
  • Level +9: 115 resistance
  • Level +ten: 125 resistance
  • Level +11: 127.5 resistance
  • Level +12: 130 resistance
  • Level +xiii: 132.5 resistance
  • Level +14: 135 resistance
  • Level +fifteen: 137.5 resistance
  • Base: Rams (x75), Charrogg Calibration (x2), Smoldering Tailspike (x1), Neutral Furyplate (x6), Neutral Skullgem (x3)
  • Level +1: Rams (x20), Dull Arcstone (x3)
  • Level +two: Rams (x30), Boring Arcstone (x4)
  • Level +3: Rams (x50), Dull Arcstone (x4)
  • Level +four: Rams (x70), Dull Arcstone (x5)
  • Level +five: Rams (x80), Ho-hum Arcstone (x5)
  • Level +6: Rams (x110), Dull Arcstone (x6), Smoldering Firebrand Scale (x2), Burned Gillhide (x2), Aetheric Claw (x6), Elemental Furytail (x3)
  • Level +seven: Rams (x120), Irksome Arcstone (x7)
  • Level +8: Rams (x145), Dull Arcstone (x8), Shining Arcstone (x17)
  • Level +9: Rams (x175), Dull Arcstone (x9), Shining Arcstone (x20)
  • Level +ten: Rams (x200), Boring Arcstone (x12), Shining Arcstone (x25), Lumbering Flamesoul Shard (x1), Smoldering Tailspike (x2), Elemental Clawgem (x6), Aetheric Tail (x3)
  • Level +11: (no info)
  • Level +12: (no info)
  • Level +13: (no info)
  • Level +fourteen: (no info)
  • Level +15: (no info)

Prismatic Grace Armour

Details Resistance Level Crafting

Prismatic Grace Armour

  • Armour Blazon: Head
  • Force: +25 Radiant
  • Weakness: -25 Umbral
  • Resistance Min: 25
  • Resistance max: 137.5
  • Cell Slots: Technique Cell
  • Upshot: After reviving another role player, grant them a Radiant Prism that blocks incoming damage for five seconds. The offset time y'all take lethal damage, gain a Radiant Prism that blocks incoming harm for 10 seconds. While active, reviving some other player fully restores both players but removes the Prism fifty-fifty at full danger.

This is a exotic armor helmet and to get it you volition demand to face off confronting either Rezakiri himself (to go Rezakiri reagents). And the design can found at Heroic, Heroic+ Patrols and Pursuits.

  • Base: 25 resistance
  • Level +1: 35 resistance
  • Level +2: 45 resistance
  • Level +3: 55 resistance
  • Level +4: 65 resistance
  • Level +five: 75 resistance
  • Level +half dozen: 85 resistance
  • Level +7: 95 resistance
  • Level +8: 105 resistance
  • Level +nine: 115 resistance
  • Level +10: 125 resistance
  • Level +xi: 127.5 resistance
  • Level +12: 130 resistance
  • Level +13: 132.5 resistance
  • Level +14: 135 resistance
  • Base: Rams (x75), Rezakiri Chitin (x2), Exoskeletal Plate (x1), Neutral Furytail (x6), Neutral Tailgem (x3)
  • Level +1: Rams (x20), Slow Arcstone (x3)
  • Level +2: Rams (x30), Dull Arcstone (x4)
  • Level +3: Rams (x50), Wearisome Arcstone (x4)
  • Level +4: Rams (x70), Dull Arcstone (x5)
  • Level +5: Rams (x80), Boring Arcstone (x5)
  • Level +6: Rams (x110), Ho-hum Arcstone (x6), Luminescent Chitin (x2), Exoskeletal Plate (x1), Elemental Clawgem (x6), Aetheric Tail (x3)
  • Level +7: Rams (x120), Dull Arcstone (x7)
  • Level +viii: Rams (x145), Deadening Arcstone (x8), Shining Arcstone (x17)
  • Level +9: Rams (x175), Dull Arcstone (x9), Shining Arcstone (x20)
  • Level +ten: Rams (x200), Wearisome Arcstone (x12), Shining Arcstone (x25), Cataclysm Shard (x1), Exoskeletal Plate (x2), Aetheric Crownplate (x6), Neutral Skullgem(x3)
  • Level +11: Rams (x150), Peerless Arcstone (x5)
  • Level +12: Rams (x150), Peerless Arcstone (x6)
  • Level +13: Rams (x150), Peerless Arcstone (x7)
  • Level +14: Rams (x150), Peerless Arcstone (x8)
  • Level +15: Rams (x150), Peerless Arcstone (x9)

The furnishings of the exotics are unique but not extremely powerful since the idea behind them is to requite you a special unique weapon or armor that allows you to make a dissimilar build and arroyo the Behemoth in a unlike way.

The Hunger and Prismatic take unique special abilities, different from the normal War Motorway and the normal Sword and y'all can't modify the abilities of these.

Notwithstanding, the Molten Edict it completely changes the hammer nail attacks yous exercise with your hammer and introduces y'all new once that y'all can use and to change the mode you lot play with it.

Do not expect the exotics will exist overpowered you and be ameliorate than the balance of the weapons and armors. They are exotics, they are not legendaries.

Source: Dauntless gamepedia

Source: https://dauntlesswiki.com/dauntless-exotics/

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